Mechanism


CMF

Recycled, milled aluminum external parts.


Durable, injection molded ABS core.

Durable, injection molded ABS core.

Removable parts for cleaning and replacement

1.5" cubed

Milled aluminum

Prototyping and testing

After determining which designs are the most feasible, it was time to make some prototypes for my original interviewees to tryout.

Tamagotchi style activity tracking

Participants reported having trouble starting and stopping breaks, and not having sufficient justification for taking breaks.


Lots of interest but less need for this product. Participants were fond of it but ultimately chose other options.

"This is the most fun."

"I really like having a fidget toy."

Rubiks cube mechanism

After participants reported needing to keep their hands busy during lectures, this concept allows mindless movement to relive fatigue.


Participants later reported liking a fidget toy option, but not knowing why this product stands out.

"It's very discreet."

Fidget jewelry

Wearables make the constant moving between classes less of a hassle. Participants want subtle fidget toys, and also need reminders to take breaks.


Participants thought a wearable fidget was valuable, but male responses were less interested. The subtle vibration reminders were popular.

Variations and testing

Creating size and texture variations testing them with participants again

Small Cube

Users enjoyed the smaller size with smooth fillets, and also commented on feeling satisfied with the tolerance and ease of movement.

Large Cube

Users enjoyed the smooth motion of the bigger core, but the design fell short because the size is difficult to make portable.

Not a Cube

Users enjoyed the form, and would interact with the form outside of twisting the mechanism. Users are very satisfied with this form.

Moving forward with the not cube

Best response from students, and scaled to be portable.

Moving forward with the mechanism

This product offers idle movement for lectures when students are not able to take breaks. It is portable, easy to use, and presents an alternative to phone use.

Mechanism


How might we allow students to relieve cognitive overload when taking a break is not possible?

Third year Fall 2026

What are students' lifestyles like already?

Narrowing down, let's look at psychology and criminology students.

Bus Loop

McBryde

Hutcheson

McComas

McBryde Hall


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McComas Hall


Hutcheson Hall


Courses are mainly lecture based, and the lectures are between a 5-minute walk from the bus loop, to a 20 minute walk.

5-20 min

What do students say?

I interviewed 5 students in psychology and criminology, here's what I found.

Sources of fatigue


Application of vocabulary to heavy case studies


Social case studies


Long lectures that strain attention

Healthy habits


Change of environment


Physical activity like running, playing sports, walking, etc


Sedentary activities like drawing and playing games

Breaktime values


Little cognitive effort


Physical rest


Reducing stress related to course work

Challenges


Difficulty ending break time


Fear of being judged for taking a break


Too busy to take a break

What do students actually do, though?

I joined a participant with their courses for a day to see what break behavior they really participated in.

Opportunities:

Removal from phones

Break timing assist

Providing cues

Success criteria:

How might we allow students to relieve cognitive overload when taking a break is not possible?

Timing assist

Low barrier

Portable

Not an app

Research

Considerations